Donkey King

Donkey King is a perfect game for Kong fans. It loads in roughly two minutes and uses about 20K for the machine language program . The remaining memory is for graphics, and the graphics are good! Fine detail is in every screen.

You start the game in the lower left corner near an oil drum. Kong drops a barrel that crashes into the oil drum start a fire. and Mario is off to the first ladder. At the top of the ladder is the familiar hammer.

Donkey King works just the same as the arcade version. It's all there, including the barrels rolling down. Theydescend a ladder, fall off the end ofthe ramp, or are hurled in a zigzag patternby your foe at the top. The fireball pursues Mario as he tries to rescue the captive maiden crying "Help!" at the top of the screen. He finaUy reaches the top of the first ramp screen and jumps up on the platform, only to have Kong grab the girl and haul her up to the next level.

The next screen is also almost identical to the arcade game. Mario is at the bottom of a tower of girders held together with pins. He must pull each of the pins while eluding four fireballs. He has two hammers to use in case of emergency or for extra points.

Mario may pick up different objects to increase the score, and he gathers the bonus points left on the timer whenever he reaches the top of the screen. With each additional 20,000 points, you acquire a free man. After Mario pulls the final pin, Kong rotates and falls on his head. Mario moves up to the platform with the maiden while the Color Computer plays a love song for the reunited couple.

Their joy is short-lived because Mario is soon standing at the bottom of the second ramp screen, the toughest in the game. The barrels arrive fast and furious, often two, three, or four at a time.

The program lets you opt for a regular game, in which a high score will place your name on the scoreboard, or a practice game that gives you twelve men but no chance to be recorded in the hall of fame. At first, only the practice feature will get you past this screen.

The next screen is bouncing jacks, complete with elevator. Mario has to jump from platform to platform, and on and off the elevator. Timing is critical, as he dodges fireballs, makes splitsecond jumps, and hops past the falling jacks. A fire that can sense his presence also impedes his progress toward the ladder that leads to Kong's platform. The second time Mario faces the girders, he must contend with five fireballs as he attempts to pull all the pins. Upon completion of this feat, he faces a relatively easy inclined-ramp screen

The final screen in the game requires the use of conveyors to get to the ladders. The conveyors can be moving in either direction and can switch direction periodically. Mario must also jump the cars that travel along them. If you succeed in this final screen, the game repeats itself in the same manner as the arcade version.

The program is not flawless. On execution, you must push reset until the screen is red, or your gorilla will be blue. Sometimes you must push reset repeatedly before the color appears correctly. Also, the keyboard locks occasionally. When you reset, the starting address for the program has been cleared so that you must enter EXEC 12803.

Donkey King does require joysticks, and it does not have a routine to save a data file with the scoreboard. However, the worst problem with the game is its popularity; there's too much competition for a chance to play.

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